Titre: recharger
Posté par: peter1789 le le 29-01-2005 a 21:01:26
Bonjour à tous ! J'aimerai savoir comment recharger une partie seulement d'un script ! merci d'avance ;) |
Titre: Re:recharger
Posté par: peter1789 le le 30-01-2005 a 21:50:41
Rebonjour ! en fait j'ai trouvé la solution...Merci quand même ! :D |
Titre: Re:recharger
Posté par: peter1789 le le 31-01-2005 a 19:42:24
Bonjour ! J'ai un nouveau problème : le script suivant me renvoie un message d'erreur... pkoi ? voici le code :
Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html> <head> <script language="JavaScript1.2"> <!-- i=1; x=((Math.random()*5.99999999999999999999999999999)+1); x=Math.floor(x); y=((Math.random()*5.99999999999999999999999999999)+1); y=Math.floor(y); z=((Math.random()*5.99999999999999999999999999999)+1); z=Math.floor(z);
function game() { i=(i+1); if (i==2) { if((x1.x2.checked)==true) { xx=((Math.random()*5.99999999999999999999999999999)+1); xx=Math.floor(xx); } else { xx = x; } if((y1.y2.checked)==true) { yy=((Math.random()*5.99999999999999999999999999999)+1); yy=Math.floor(yy); } else { yy = y; } if((z1.z2.checked)==true) { zz=((Math.random()*5.99999999999999999999999999999)+1); zz=Math.floor(zz); } else { zz = z; } } if (i==3) { if((xx1.xx2.checked)==true) { xxx=((Math.random()*5.99999999999999999999999999999)+1); xxx=Math.floor(xxx); } else { xxx = xx; } if((yy1.yy2.checked)==true) { yyy=((Math.random()*5.99999999999999999999999999999)+1); yyy=Math.floor(yyy); } else { yyy = yy; } if((zz1.zz2.checked)==true) { zzz=((Math.random()*5.99999999999999999999999999999)+1); zzz=Math.floor(zzz); } else { zzz = zz; } } } //--> </script> <title>essai</title> </head>
<body>
<input type="button" value="relancer les dés !" onClick="game(),dice()"> <br> <br>
<script language="JavaScript1.2"> <!-- switch(x) { case 1: document.write('<img src="one.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; }
switch(y) { case 1: document.write('<img src="one.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; }
switch(z) { case 1: document.write('<img src="one.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; } function dice() { switch(xx) { case 1: document.write('<img src="one.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; default: document.write(''); break; }
switch(yy) { case 1: document.write('<img src="one.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; default: document.write(''); break; } switch(zz) { case 1: document.write('<img src="one.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; default: document.write(''); break; } document.write('<input type="button" value="relancer les dés !" onClick="game(),dice2()">') } function dice2() { switch(xxx) { case 1: document.write('<img src="one.bmp">'); break; case 2: document.write('<img src="two.bmp">'); break; case 3: document.write('<img src="three.bmp">'); break; case 4: document.write('<img src="four.bmp">'); break; case 5: document.write('<img src="five.bmp">'); break; case 6: document.write('<img src="six.bmp">'); break; default: document.write(''); break; }
switch(yyy) { case 1: document.write('<img src="one.bmp">'); break; case 2: document.write('<img src="two.bmp">'); break; case 3: document.write('<img src="three.bmp">'); break; case 4: document.write('<img src="four.bmp">'); break; case 5: document.write('<img src="five.bmp">'); break; case 6: document.write('<img src="six.bmp">'); break; default: document.write(''); break; } switch(zzz) { case 1: document.write('<img src="one.bmp">'); break; case 2: document.write('<img src="two.bmp">'); break; case 3: document.write('<img src="three.bmp">'); break; case 4: document.write('<img src="four.bmp">'); break; case 5: document.write('<img src="five.bmp">'); break; case 6: document.write('<img src="six.bmp">'); break; default: document.write(''); break; } } //--> </script>
</body> </html> |
|
Merci d'avance ! |
Titre: Re:recharger
Posté par: peter1789 le le 03-02-2005 a 19:14:05
| SVP répondez-moi vite :'( ! Merci ! |
Titre: Re:recharger
Posté par: Fabien le le 04-02-2005 a 00:04:58
Donne nous déjà le message d'erreur. On ne peut pas deviner le message d'erreur en regardant le code....
La console Javascript de Firefox (http://www.mozilla-europe.org/fr/products/firefox/) donne souvent des messages d'erreurs parlants. C'est pratique pour débugger du Javascript. |
Titre: Re:recharger
Posté par: peter1789 le le 04-02-2005 a 11:23:43
Bonjour !
Revoici le script(un peu simplifié !) suivi du message d'erreur :
Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html> <head> <script type="text/javascript"> <!-- i=1; x=Math.floor(Math.random()*5.99999999999999999999999999999+1); y=Math.floor(Math.random()*5.99999999999999999999999999999+1); z=Math.floor(Math.random()*5.99999999999999999999999999999+1);
function game() { i=(i+1); if (i==2) { if(x1.x2.checked) { xx=Math.floor(Math.random()*5.99999999999999999999999999999+1); } else { xx = x; } if(y1.y2.checked) { yy=Math.floor(Math.random()*5.99999999999999999999999999999+1); } else { yy = y; } if(z1.z2.checked) { zz=Math.floor(Math.random()*5.99999999999999999999999999999+1); } else { zz = z; } } if (i==3) { if(xx1.xx2.checked) { xxx=Math.floor(Math.random()*5.99999999999999999999999999999+1); } else { xxx = xx; } if(yy1.yy2.checked) { yyy=Math.floor(Math.random()*5.99999999999999999999999999999+1); } else { yyy = yy; } if(zz1.zz2.checked) { zzz=Math.floor(Math.random()*5.99999999999999999999999999999+1); } else { zzz = zz; } } } //--> </script> <title>essai</title> </head>
<body>
<input type="button" value="relancer les dés !" onClick="game(),dice()"> <br> <br>
<script type="text/javascript"> <!-- switch(x) { case 1: document.write('<img src="one.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="x1"><input name="x2" type="checkbox" checked>rejouer</form>'); break; }
switch(y) { case 1: document.write('<img src="one.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="y1"><input name="y2" type="checkbox" checked>rejouer</form>'); break; }
switch(z) { case 1: document.write('<img src="one.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="z1"><input name="z2" type="checkbox" checked>rejouer</form>'); break; } function dice() { switch(xx) { case 1: document.write('<img src="one.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="xx1"><input name="xx2" type="checkbox" checked>rejouer</form>'); break; default: document.write(''); break; }
switch(yy) { case 1: document.write('<img src="one.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="yy1"><input name="yy2" type="checkbox" checked>rejouer</form>'); break; default: document.write(''); break; } switch(zz) { case 1: document.write('<img src="one.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 2: document.write('<img src="two.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 3: document.write('<img src="three.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 4: document.write('<img src="four.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 5: document.write('<img src="five.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; case 6: document.write('<img src="six.bmp"><form name="zz1"><input name="zz2" type="checkbox" checked>rejouer</form>'); break; default: document.write(''); break; } document.write('<input type="button" value="relancer les dés !" onClick="game(),dice2()">'); } function dice2() { switch(xxx) { case 1: document.write('<img src="one.bmp">'); break; case 2: document.write('<img src="two.bmp">'); break; case 3: document.write('<img src="three.bmp">'); break; case 4: document.write('<img src="four.bmp">'); break; case 5: document.write('<img src="five.bmp">'); break; case 6: document.write('<img src="six.bmp">'); break; default: document.write(''); break; }
switch(yyy) { case 1: document.write('<img src="one.bmp">'); break; case 2: document.write('<img src="two.bmp">'); break; case 3: document.write('<img src="three.bmp">'); break; case 4: document.write('<img src="four.bmp">'); break; case 5: document.write('<img src="five.bmp">'); break; case 6: document.write('<img src="six.bmp">'); break; default: document.write(''); break; } switch(zzz) { case 1: document.write('<img src="one.bmp">'); break; case 2: document.write('<img src="two.bmp">'); break; case 3: document.write('<img src="three.bmp">'); break; case 4: document.write('<img src="four.bmp">'); break; case 5: document.write('<img src="five.bmp">'); break; case 6: document.write('<img src="six.bmp">'); break; default: document.write(''); break; } } //--> </script>
</body> </html> |
|
Message d'erreur :
Une erreur est survenue sur le script de cette page.
Ligne : 1
Car : 1
Erreur : Objet attendu
Code : 0
Voilà ;D !
PS : merci pour le conseil ! |
Titre: Re:recharger
Posté par: bigornot le le 06-02-2005 a 14:04:27
En javascript, je crois (je dis bien je crois) qu'on initialise une variable comme ça :
var i = 0;
et non
i = 0;
j'ai tort? |
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